Marvin3 and Object Orientation

Marvin3 supports object-oriented programming through the use of classes. Inheritance is not supported at the moment but it will surely be added in the later stages of the development.

To declare a class you use @ symbol.

    @class-name
        [constructing code] [me]
        :method1-name [method2 code] ;
        :method2-name [method2 code] ;
    ;

For example, consider the following 2D point class

    @Point
        !y !x  me
        :x %x ;  
        :y %y ; 
        :distance lhs .x %x - sqr lhs .y %y - sqr sqrt ; 
    ;

To instantiate a Point

    5 10 Point !point-a  # create a point at(5,10)
    42 4 Point !point-b  # create a point at (42,4)
    %point-a %point-b .distance println

Marvin3 classes have the following properties:



Go [BACK]